316 The Role of Organizational Strategy in the User-centered Design of Mobile Applications
Volume 40 Paper 14
1 Introduction
User-centered design (UCD) is a well-established approach to designing and developing usable and
useful interactive systems. According to the approach, insights on users and their use contexts largely
inform how one should design interactive systems. Gaining these insights is strategically important to
organizations, which one can see in research in various disciplines such as management information
systems (MIS) (Robey & Markus, 1984), strategic management (Boland, 1978), software engineering
(Schmidt, Lyytinen, & Mark Keil, 2001), human-computer interaction (Gould & Lewis, 1985), the emerging
disciplines of user experience (UX) design (Hassenzahl & Tractinsky, 2006) and interaction design
(Sharp, Rogers, & Preece, 2007), and international standards (ISO, 2010). Commonly, organizations use
an idiosyncratic approach to collect and analyze user data. Regardless of the approach, organizations
need to efficiently and effectively use this data (the dependent variable in our research) in their projects.
As such, the way organizational strategies are implemented in working and, therefore, also in design
practices have an impact on the use of data in design practices. Understanding the influence of different
strategies and work procedures on the UCD practice is relevant to IS design management.
The new mobile era, labeled the “mobile apps era” (Eshet & Bouwman, 2015), introduces challenges to
the UCD practice of mobile interactive systems (i.e., mobile applications), specifically regarding designers’
effort to gain relevant insights on users and their use contexts. In contrast to the typically single use
context in stationary computing (e.g., desktop and Web applications), mobile computing devices such as
smartphones feature multiple use contexts (Henfridsson & Lindgren, 2005). In addition, the affordability of
mobile devices leads to more diverse users and new classes for situated activities that mobile computing
makes possible (Johnson, 1998). Consequently, users’ diversity and their variety of use contexts strain
efforts to effectively collect and analyze relevant user data. Secondly, rapid technological developments in
recent years (e.g., in embedded sensors and wireless technology) allow one to collect and analyze actual
use behavior data in real time. In particular, “big data” has led to a continuous flow of data about users’
behaviors, which insights from a growing number of market research companies has further fueled. With
the excess availability of use data, the efficient use of insights the data provide (i.e., understanding the
relevant from the ordinary) becomes more difficult. Lastly, application stores such as those that Apple and
Google provide have democratized the development and distribution of mobile applications, which has
resulted in an increasingly competitive and dynamic mobile market (Bergvall-Kåreborn & Howcroft, 2011).
Moreover, developers have increasingly begun to adopt agile approaches to design and develop mobile
applications (Eshet & Bouwman, 2015), though the agile principle on short system-delivery cycles limits
the time one has to understand users (Seffah, Desmarais, & Metzker, 2005). Given the competitive
pressures and resource constraints for UCD practice, effectively and efficiently using user and context
data becomes more strategically important.
To our knowledge, research has not examined organizational strategy and its relation to a specific aspect
in the UCD practice of mobile applications; that is, efficiently and effectively using data on users and their
use contexts. The new mobile era introduces challenges beyond “bring-your-own-device” (BYOD) or
channel strategies, affecting a company into its capillaries. We need to understand how an outside-in
perspective on organizational strategies (De Wit & Meyer, 2010) combines with an inside-out strategies
focused on providing resources and building competence in order to support the UCD practice. From an
outside-in perspective, views on cost-focused strategies vis-à-vis strategies focused on innovation are
relevant to consider (Christensen, 1997; Porter, 1985; Tidd, Bessant, & Pavitt, 2005). From an inside-out
perspective, the availability of UCD resources and capabilities, as extensively discussed in strategic
management and IS literature, needs attention (Barney, 1991; Mata, Fuerst, & Barney, 1995; Wernerfelt,
1984). Research on the relation between IS and resources and capabilities are rather high level and focus
in a generic way on IT assets, IT processes, or IS capabilities (Wade & Hulland, 2004) rather than on
specific practices. IS research has paid extensive attention to “design science” (Cross, 2001; Hevner,
March, Park, & Ram, 2004; Peffers, Tuunanen, Rothernberger, & Chatterjee, 2007; Sein, Henfridsson,
Purao, Rossi, & Lindgren, 2011), though we have yet to see IS research on organizational strategy’s
effect on the UCD practice. Research in human-computer interaction (HCI) emphasizes the relation
between the UCD practice and UCD resources/competence; it also emphasizes management-level
support (e.g., Rosenbaum, Rohn, & Humburg, 2000; Venturi, Troost, & Jokela, 2006), though it has yet to
establish a relation between organizational strategy and the UCD practice. With the increasing dominance
of mobile-based applications and big data’s emergence, attention to the UCD practice is important.
As such, in this study, we examine the impact of organizations’ strategies on the UCD practice. Given the
abundant available data on users and their use contexts, we focus on how innovation- and cost-focused